﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MinimizeEngine.Interfaces;
using MinimizeEngine.Objects;

namespace MinimizeEngine.Managers
{
    public sealed class MEObjectManager : GameComponent
    {
        internal MEObjectManager(Game game) : base(game) { }

        public static void AddObject(String name, MESceneObject baseObject)
        {
            MEComponentManager.AddNewComponent(name, baseObject);
        }
    }
}
